Chronicles

Day 1
-Andris Vallus, veteran of the Dargothian Marches, arrives by ship in Silver City and is knocked out by gas while in the hold.

-Sebastian Zorenov, a blacklisted Vascian sailor, leaves The Maiden's Tit Tavern after playing a mandolin set and sees three crimpers rifling a pile of unconscious bodies.

-Hoping to stop them, Sebastian "pretends" to rob a nearby body of a pair of boots, planning on pulling the crimpers to him one by one.

-Instead, all three crimpers start heading towards him. One steps over the body of Andris just as he comes to.

-Andris grabs the crimper's leg, holding his dagger to the man's groin.

-Sebastian diverts the attention of the crimper nearest to him to Andris' hostage. When Sebastian's crimper turns to look, Sebastian uses his father's bosun whip to garrote the thug.

-The third crimper continues to move towards Sebastian, but drops after a dagger from an unseen assailant strikes him in the chest.

-Nearby, Loric Talarius and two other Silver Bulls Ko-Sai, members of the City Watch, hear a commotion and head towards it. They arrive to witness the aftermath.

-Because of the dead crimper, Loric sends for the Captain of the Guard, Veradis Vales. He then sets about reconstructing the events based on Andris and Sebastian's testimonies.

-Captain Vales arrives, sees Sebastian and assumes the Vascian was the instigator. Sebastian insults Vales, and is knocked out.

-Andris and Sebastian are both placed under arrest and led to jail for holding.

Day 2
-Sebastian wakes to find his father's whip is missing. When Loric checks on him, he frantically begs Loric to bring the whip to him, just so he can see it. Loric obliges the request, gaining a large amount of respect from Sebastian.

-Andris wakes and meets a Goblin names Dolphus hanging from the bars of his second story window. Dolphus tells Andris he was the one who took care of the third crimper at the docks the previous night.

-Sebastian and Andris are released. Sebastian once again trades insults with Captain Vales.

-Outside the jail, Loric sees Dolphus loitering outside and gives chase.

-After a very difficult run-down, Dolphus gives up. Having no real reason to book him, Loric lets him go, but tells him to keep his nose clean.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian heads back to The Maiden's Tit, and Andris joins him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris meets Barlo, the tavern's owner, rents a room and pays for a bath. In the bath he meets an ambiguously friendly man named Eric.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-That evening, Loric and Dolphus meet up at the bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris tells Sebastian he's an elf, after questioned about his ears. Sebastian is dubious, having met an elf before (who was actually a goblin claiming to be an elf). To prove it, Sebastian wagers Andris to pick up a couple of women at the bar. The first woman, a hardened but beautiful sea captain, was a dismal failure. The second, a pair of Ko women, was partially successful. Andris retreats to his room with one of the women.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After his conquest, Andris tells the Ko woman to leave and then falls asleep.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian steps in after a man in the bar manhandles a woman. Sebastian challenges the man to a fight and is beaten soundly. But the man leaves the bar, so not a complete waste.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-During the fight, Dolphus displays his impressive thievery skills, at Loric's request.

Day 3
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The next morning, Sebastian wakes next to a woman claiming to be his wife. He brusquely blows her off, and she tearfully storms out, vowing to get her brother, "Hammer".

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris wakes with nothing. His clothes, money and weaponry are all gone. He speaks to Loric, who rented a room in The Tit, about the theft and borrows a pair of pants from Sebastian.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian orders breakfast and realizes his purse is gone as well. He questions Dolphus, who doesn't have it, and assumes that the girl took it on her way out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Partway through breakfast, a strong, small, angry man comes through, looking for Sebastian. Sebastian deduces this is "Hammer" and tries to talk his way out of a confrontation. Surprisingly it works.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After breakfast, Sebastian scours the docks to gather shamanistic relics for his Balai.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, now broke, ventures into the city to find work. After hitting a couple of bars, he learns of a man named Crask who pays well for certain work. Andris finds Crask and tells of his valor in the Dargothian Marches. Impressed, Crask hires Andris on, taking his signature on a contract as well as a drop of his blood.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris also speaks to Dolphus, who agrees to take him on as a roommate in his warehouse in the Docksides District.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At the warehouse, Andris meets Lyn, a northern cleric who is also living with Dolphus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Upon leaving the warehouse, Andris and Lyn come across a woman being accosted by two men. Andris and Lyn make short work of the attackers. Andris, desperate for money, takes the purse off of one of the attackers. The woman flees the scene.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris and Lyn go to The Maiden's Tit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric uses his Watch connections to track down the Ko woman who stole Andris' things. She turns out to be a prostitute who serviced him for free, but took offense at his curt dismissal. She confessed her crime and returned Andris' sword and armor to Loric, but claimed the "few silver" in his purse had already been spent. In truth, she made 5 gold off Andris. Loric didn't question her further and went on his way.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-On his way, Loric was approached by another Silver Bull Ko-Sai of The Watch who tells him they're investigating a Northern Elf who is wanted for accosting a woman and who is a known associate of the gangster, Luthien Crask. Loric assures the Ko-Sai he'll look into it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At the tit, Loric questions Andris about his involvement both with Crask and with the alleged assault.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris admits to signing a contract with Crask, but says he and Lyn helped the woman, and were not the aggressors.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric arrests Andris for his admitted involvement with Crask, and promises to investigate the woman's claims further.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After collecting relics, Sebastian returns to The Maiden's Tit to see a beautiful woman arrive with a fair amount of luggage. He finds her name is Serena and she is scheduled to dance at The Maiden's Tit on extended engagement.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian finds the lutist who is supposed to be her accompaniment and threatens to break his thumbs if he doesn't leave. Sebastian then approaches Barlo and tells him he'll play for Serena's dancing. Barlo agrees.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian attempts to woo Serena further, but is rebuffed when she tells him to buy some new clothes. After finding out he's largely illiterate Serena also offers to teach Sebastian how to read.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian leaves The Tit, bumping into a short, broad traveler with a strange accent on his way out. He heads to the second tier, visiting a tailor and a cobbler and spending most of the meager coin he has on new clothes to impress Serena.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-He shares a meal with the tailor, Andrev, and his brother, Varsil, the cobbler at their mother's home in the second tier before returning to The Tit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric goes on patrol, searching for another employee of Crask named Sergei. At the docks he finds a Sergei, though the description does not match. He attempts to round up all Sergei's on the docks, but succeeds in causing a dozen Sergeis to make a run for it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric spots his suspect swimming his way upstream, so Loric takes a skiff, catches up to him and arrests him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel, a druid from the surrounding area, arrives in the city to meet with the Ko Merchant Prince Tyrius Goldhand, a noted botanist. Guided through the city by Dolphus, she makes her way to the third tier of the city, along with her coyote familiar, Rufus. Goldhand is unavailable, so she makes an appointment in a few days time to meet. She also visits the Docksides only tree, a withered thing near The Maiden's Tit, in an effort to cleanse it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After processing Sergei, Loric visits the woman who claims Andris attacked her. After picking up on a few inconsistencies in her story, she confesses that she had been told to lie about the events.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian plays for Serena's dance routine and, at the end, finishes with a flourish and takes Serena into his arms and kisses her. Barlo, incensed, demands to speak with him in private where he demands to know what Sebastian thinks he's doing kissing his niece.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian says he didn't know Serena was Barlo's niece. He apologized for his forwardness and assures Barlo he's never hurt Serena… unless she was in to that.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Barlo throws a small table at Sebastian, knocking him out.

Day 4
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris meets with The Magistrate, who reads his thoughts and declares him innocent of the charges of attacking the woman. He is guilty of stealing money from one of the attackers, so the purse is forfeit, but otherwise he is free to go. He leaves the jail, searches out legal employment, and gets a job swabbing the decks of a ship.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, a Dargothian ex-gladiator, the same man Sebastian passed on his way out of The Tit the day before, takes a job on the same ship as Andris. His dislike of Elves leads to a silent competition to see who could work harder.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian gathers a few more relics for his Balai, but has trouble finding much. That evening he plays at the Tit. During his set he notices Loric chatting up Serena at the bar. When the two begin to head upstairs, Sebastian stops in the middle of a song and shouts at Loric to leave her be.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric turns his back to Sebastian, and Sebastian casts a shaman wind spell, hitting Loric in the back and knocking him partway up the stairs.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric chooses the better part of valor and leaves without escalation.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Serena chastises Sebastian, telling him it was her idea to go up to her room.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Both embarrassed and angry, Sebastian storms out of the bar. Andris and Dolphus attempt to follow him, but Sebastian turns them back. He spends the night at The House of Pearls, the brothel where he was raised, getting advice on women from one of the girls.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Furious, Loric spends the night in his home.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus, Lyn and Andris stay at The Tit.

Day 5 - The Undead Siege of Silver City
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Ashamed of his behavior the night before, Sebastian returns to The Tit to find Barlo gone. Behind the bar is his son, Bart, who explains Barlo needed a day off.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-When questioned about what happened the night before, Sebastian explains Serena was getting involved with a Ko and he put a stop to it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Angered that his cousin would flirt with a Ko, Bart brings Sebastian upstairs to confront her, only to find her in bed with another woman.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian and Bart head back downstairs. Sebastian orders breakfast and puts the empty eggshells in his Balai.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris spent another day working the docks with Pyrrhus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Two Ko-Sai on Watch duty stop in at The Tit, and refuse to pay full price for drinks. Sebastian insults them, and one pulls his dagger.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A knife suddenly pins the Ko-Sai's hand to the wall. The Ko-Sai leave, quickly, promising to report the incident.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The dagger was thrown by Sarah Creed, Captain of The Sea Wolf. Sebastian recognized her and asked for a chance to prove his helmsmanship. She agreed and set the date for noon the following day.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian overhears the two Ko-Sai outside hatching a plan to come back at night to burn The Tit down. He tells Bart and Barlo, who is upstairs in his quarters, the information.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-While on watch, Loric comes across the two Ko-Sai who tell him of the plan to burn down The Tit. Loric tries to convince them otherwise, and makes it clear he'll have no part of it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Outside the bar, Sebastian sees Loric and tries to get his attention to apologize for his behavior the previous night. He fails miserably, and only succeeds in throwing crushed eggshell into his own eye.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Meanwhile, a dangerous looking storm is gathering.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Due to the weather, Andris and Pyrrhus are released from work early. Andris speaks plainly to Pyrrhus, saying he's a northerner as well and maybe the two of them should stick together.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Lyn and Dolphus arrive at The Tit, followed by Pyrrhus and Andris. Sebastian and Bart explain about the guards plan to burn down the bar, and preparations to protect it are made. The floors are soaked with water, the booze is moved to the stone cellar, etc.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric sees a man in a dark cloak loitering by the gate. He questions him and feels a presence in his mind. The man begins walking towards The Maiden's Tit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At The Tit, the cloaked stranger confronts Lyn. Barlo tries to intervene and is thrown backwards into the bar. The Stranger refers to Lyn as Moralyn and asks, "Why did you do it?"

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Moralyn/Lyn refers to The Stranger as "brother" and states, "Because [he] had to."

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The Stranger stabs Moralyn/Lyn in the chest, who crumbles to dust as he dies, leaving behind his mace.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris reverently picks up the mace.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The Stranger bursts into a cloud of smoke and blows out of the bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian sees another man standing near the doorway of the bar and goes to confront him. It turns out to be Loric, who was following The Stranger. Sebastian apologizes to Loric for his actions the night before.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The storm suddenly ends.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric questions Sebastian to the earlier events with the two Ko-Sai. Sebastian tells him what happened and Loric tells Sebastian to go find Creed. Odds are the guards will probably be after her as well. Sebastian heads to the docks.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian finds The White Wolf and tells Captain Creed that she may want to leave the city. Before she goes, he has his chance to show her his helmsmanship. He sails moderately well, and returns to The Tit, dejected.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric travels to the Watch station to try and stop the guards from going through with their plans to burn down The Tit. On the way, he is stopped by some guards who are being attacked by zombies.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-More zombies attack at The Tit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In the ensuing melee, Sebastian runs to the shop next door to investigate some screaming. He is badly injured by a ghoul in the shop.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Andris and Dolphus attack the main force, joined shortly by Loric and Liriel.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus kills a group of zombies attacking a young woman. Andris sweeps in and ushers her to safety inside the bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric heroically cuts down the ghoul that had Sebastian dead to rights.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian gathers the unconscious body of a young woman inside the shop.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After clearing the street, the group reforms inside The Tit. Loric decides to head to the third tier to help his family. Pyrrhus, Liriel and Rufus and Dolphus agree to go with him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Still injured, Sebastian decides to help Andris and Barlo in the bar, tending to the injured.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-On the way to the third level, Loric comes across Captain Vales who orders him to help secure the second level. Loric disobeys, heading to the third level where his family lives.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-On the third level, the group faces a horde of zombies clustered around the Talarius home.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At one point, Loric draws his blade and somehow causes four zombies to crumble to dust using sheer force of awesome.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group saves Loric's parents and sister, who decide to accompany him back to the station for safety.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Back at The Tit, Sebastian watches over the girl he pulled from the shop next door.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The girl Andris "rescued" begs him to find her father, who lives nearby in the Docksides District. Andris manages to talk Sebastian into going with him. Both decide that taking to the rooftops will steer them clear of any zombies at street level.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- After Sebastian misses a jump and tumbles to the ground, Andris tries to climb down to help, but slips and falls, knocking himself out. Sebastian picks up Andris and pulls him inside a nearby warehouse to safety.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-While inside, Sebastian hears screaming from the street. Through the window he can see a young girl running from a pair of ghouls. Using perfect timing, he opens the door and pulls her inside just as she passes. The ghouls run past the door and continue down an alley.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The girl, frightened and shaken, won't "give" her name to Sebastian and Andris.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Shortly, there is a knock on the door. Sebastian checks to find a woman searching for her daughter. At first hesitant to just hand the girl over to a stranger, Sebastian begins laughing uncontrollably. He realizes the woman is a witch and gladly returns her daughter.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The witch, grateful Sebastian helped her daughter, places a temporary spell on Sebastian, giving him a monkey tail and making him a more able climber.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Eventually, Andris and Sebastian make it to the girl's house to find her father. They find out he is deaf, and Andris writes a note explaining the situation. The girl's father agrees to come along with them.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Knowing the old man would never be able to climb and jump from roof to roof, Andris and Sebastian decide they'll have to fight the streets back to The Tit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris removes Moralyn's mace from his belt, and it begins to glow with a holy light. On the way back to The Tit, all zombies and ghouls shy away from the light, giving Andris, Sebastian and the old man a wide berth.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At The Tit, the girl and her father are reunited. Sebastian checks on the girl he pulled from the shop and is pleased to see she's recovering, but still unconscious.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric, Pyrrhus, Dolphus, Liriel, Rufus and Loric's family make their way back to the Watch station which has nearly been overrun.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric leaves his family in the care of Captain Vales, and ventures back out with Dolphus, Pyrrhus, Liriel and Rufus to reclaim the second level.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A block from the Watch station, the group comes across a shortsword buried in the road. Liriel senses the blade is highly malevolent.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris and Sebastian leave the bar and head to the Watch station, hoping to find Loric. The reach the station and see their friends huddled around something in the road and start over to investigate.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus sees Andris holding the glowing mace of Moralyn and figures it's what's needed to destroy the malevolent blade. He rushes over and snatches the mace from Andris' hands.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian uses his whip to pull the mace from Pyrrhus and gives it back to Andris, wagging his finger at Pyrrhus' impetuousness.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus uses his words and tells Andris to destroy the blade in the ground.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris smashes the blade with the mace. As soon as the two touch, lighting arced from both, seeking out all the undead throughout the city.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Both the sword and the mace are consumed, and in their place lays a gleaming katana that radiates waves of true neutral energy. Loric claims the blade as his. However, he gives the blade to Dolphus for safekeeping. Dolphus takes the blade and runs off into the city.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric is confronted by Captain Vales and The Magistrate. Loric admits that he did obey a direct order from a superior, but did not feel Vales was acting with the best interests of the citizens in mind. The Magistrate agrees, relieves Vales of duty and promotes Loric to Captain of the Watch in the Docksides.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Consumed with hatred, Vales swears vengeance on Loric.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Back at the bar, Sebastian learns the name of the woman he saved is Olivia. After a few mixed signals, he decides to accompany her home.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Olivia lives on the second tier, as it turns out, in an impressive mansion. After being bathed and dressed in finery, he meets her parents, the Tyrenovs; a former Vascian sailor and a Ko noble. He impresses them with his mandolin playing, and is invited to perform at an upcoming party. He also asks Olivia out to dinner, which she accepts.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-To pay for the date, Sebastian borrows 5 gold from Barlo, owing 6 in interest, and is given 3 gold by Loric as a gift for his efforts during the undead siege. The date is a success.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus takes a job at The Tit, moving some old crates and bottles from the cellar. While he's working, he is approached by Tyrius Goldhand, who offers to buy the bottles for 3 gold. He also offers Pyrrhus a job in his garden, digging ditches.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris pays a visit to the home of the girl and her father he helped save. She thanks him for his noble efforts, then closes the door on him.

Day 6
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Broke and owing Barlo gold, Sebastian looks for paying work. He embarrasses himself with sub-par playing at several taverns on the second tier before getting a gig at The Jaunty Hat. For 10 days of playing, he'll earn 10 gold, with 5 gold paid up front and a 50/50 split on tips. He enters into a blood contract to prove he won't abscond with the advance.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel, Rufus, Andris and Pyrrhus venture outside the city. Liriel is looking for some sort of herb to collect for a local apothecary. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris is attacked by a vulture. When Liriel speaks to the vulture, it warns of the monster in the wood.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus takes off, looking for a monster to kill.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Through the trees, the four glimpse a wyvern. Andris beats a hasty retreat. Liriel must talk Pyrrhus out of being a hero.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Back in the city, Sebastian tells Barlo he won't be playing at The Tit while he's making money to pay him back. Since he normally plays for bed and board at The Tit, he'll be staying at The House of Pearls for the next week or so. He also visits the tailor, ordering a new set of clothes for the event at the Tyrenov estate, and the cobbler for a boot shine.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, Pyrrhus, Liriel and Rufus return to the city where they meet Dolphus, who freaks out when Pyrhhus tells him there is a dragon in the woods. Liriel makes Dolphus promise not to tell anyone to avoid a panic.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus goes to work at the Goldhand estate, and Liriel joins to meet the master of the house. At the estate, Goldhand is impressed by Liriel's druidic talents and shows her some rare blooms in his garden and reference books in his library.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel's attention is diverted by a book that appears to be made out of leaves, humming with druidic energy. She asks permission to study the book, but Goldhand politely declines.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus runs to tell Loric that there is a dragon in the woods. Loric assures him that if any dragons attack the city, he'll be sure to take care of it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric makes a nice speech to his men about the importance of equality, then leaves to visit the house of an old friend.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel revisits the tree in the Docksides, and teaches a couple of urchins the importance of nature. Both children spend time helping her clean the area.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian plays a rousing set at The Jaunty Hat.

Day 7
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris and Pyrrhus, impressing the dock foreman with their work rehabbing the ship, are invited out to dive for clams and make some extra money.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Both Andris and Pyrrhus dive well, and are rewarded with an invitation to work catering an event at the Tyrenov estate. It will pay well, be fairly easy work, and might get them noticed by some of the wealthy residents of the city.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel delivers the herbs she gathered to the apothecary.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-While on his beat, Loric sees two shady looking men, one tall and one short, enter a warehouse.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Looking for some action, Andris and Dolphus are told of an underground gambling ring which is a good place to make some easy money. Both go to the warehouse the informant describes.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric, Andris and Dolphus show up at the same warehouse. Inside they find the ground littered with bodies and several crates bearing Crask's insignia.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Terrified, Dolphus begs Loric to stay away from Crask.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Outside, a group of Crask's men set fire to the warehouse, hoping to destroy the evidence.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric, Dolphus and Andris shadow the thugs to a nearby boat full of Crask's men.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric sends Dolphus to the Watch station to bring more Ko-Sai. Andris and Loric then sneak onto the boat.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A few minutes later, Dolphus arrives with a cadre of Ko-Sai, allowing Loric to arrest the entire boatful.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The evidence left in the warehouse is still enough to implicate Crask.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric learns that Crask will be attending a party at the Tyrenov estate the following evening.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Later on, at The Tit, Andris retells the story but makes himself the hero and portrays Loric as a bumbling fool.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian plays another gig at The Jaunty Hat.

Day 8 - The Tyrenov Party
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian lets the owner of the jaunty hat know he'll be playing at the Tyrenov estate tonight. He also uses the last of his money to purchase a set of fine clothes for the event.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus finds Liriel and asks her to be his date for the Tyrenov party he somehow managed to obtain tickets for.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric arrives at the party with a small squad of Ko-Sai to take Crask into custody.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At first, Crask's guards prevent Loric from going upstairs, but Pyrrhus, overhearing, interposes himself and begins arguing with a guard.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris attempts to draw Pyrrhus away, but fails.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric is let upstairs at Crask's request. Pyrrhus and the guard he argued with head outside to fight.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Surprisingly, Crask gives himself up easily. He stops his guard from going outside with Pyrrhus and leaves the party with his men, led into custody by Loric.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian notices a man in a dark cloak watching him from the shadows. During a set break, he attempts to speak to the figure, but is ignored and feels a strong chill in his bones. He goes up to the mezzanine where the Tyrenovs are seated where he speaks with Olivia.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Suddenly, the skylight bursts as flame begins raining down from the sky, killing and maiming guests.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Olivia tells Sebastian there is a stone cellar beneath the bar, it should be fireproof.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian begins leading her and her parents to safety.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Meanwhile, Dolphus and Liriel begin trying to direct the panicked guests to the exit before they start trampling each other.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris and Pyrrhus attempt to break down the back door, but find it is sealed tight.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel notices that the windows cannot be broken, regardless of what is thrown against them. Improvising, she places her hands on the window frame and casts a Warp Wood spell, popping the glass out in a solid piece.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The guests and the Tyrenovs begin pouring out the open window to safety.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Inside the hall, Sebastian, Andris, Pyrrhus, Loric and Liriel stay behind to help put out the remaining fires and clean the hall. The clean-up takes all night.

Day 9
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-For their efforts, the clean-up crew is rewarded to breakfast by the Tyrenovs.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian is taken aside by Cadius, Olivia's father. He is given 40 gold and the blessing to continue seeing Olivia.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian wastes no time and sets a date to see Olivia again.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At the Watch station, the Magistrate arrives early in the morning, but is unable to use his mind-scanning powers on Crask or his men. He promises to return tomorrow. Bail for Crask is set and paid, and Crask is released.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric shuts himself in his office.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus and Andris stop by the Watch station to see Loric. When they're told Loric asked not to be disturbed, Pyrrhus tries to force his way in. When he is physically restrained, he pulls his sword… in a room full of Ko-Sai guards.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric's intervention stops Pyrrhus from getting himself killed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus tells Loric about the attack at the Tyrenov estate.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric, Andris and Pyrrhus leave the Watch station. Loric tells Pyrrhus that Crask was released. Loric plans on going home to get some sleep. He'll deal with the attack at the Tyrenov estate when he's fresher.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris and Pyrrhus head back to The Tit. Sebastian meets them there, pays his debt to Barlo and gives Pyrrhus, Andris and Liriel a few gold each for their help with saving the Tyrenov's, along with his deepest thanks. He then heads to The House of Pearls to get some sleep.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric is awoken in the middle of the afternoon by a Ko-Sai guard. The watch is on fire, and all of the criminals and evidence locked inside are dead or destroyed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian is awoken to learn one of the girls has been taken. He runs to find her and goes right into a trap. He is delivered to see Crask.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric reawakens in the cellar of the Magistrate's house. The Magistrate and both of his elite guards are dead. Loric holds his bloody katana in his hand. Crask is bound in the corner. Ko-Sai of the Steel Snakes clan burst into the room and arrest Loric for murder.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris and Pyrrhus go back to the Watch station. Andris gets mouthy with the guards and gets a mild beating.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus tries to help by attacking the guards. Both Andris and Pyrrhus are arrested.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel and Dolphus show up. Dolphus tries to help get Andris and Pyrrhus out of jail and is also arrested.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian is forced to help Crask by testifying against Loric at the upcoming trial. Crask holds the safety of the Tyrenovs and the House of Pearls as collateral. Sebastian agrees, on the caveat that if he does the Tyrenovs and the House of Pearls are to be left alone.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian is released. Heads to the jail with a writ given by Crask. Dolphus, Andris and Pyrrhus are all released, no questions asked.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian visits The Jaunty Hat to find his contract has been cancelled by Crask.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group stays at The Tit that night.

Day 10 - The Trial of Loric Talarius, and The Ruined Shaman Temple
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric is put on trial. It does not go well.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian testifies against him. While he doesn't lie, he doesn't help Loric's case either. Crask nods at him after the trial.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric is found guilty of murder of a Magistrate and two Ko-Sai. He is stripped of rank, armor, weapon and family and made Ronin. Outside the court he parts with his family who know he is innocent but feel their hands are tied.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian apologizes that he couldn't do more to help, but explains Crask threatened those he loves. Loric understands and bears no ill will against Sebastian.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric decides to leave Silver City, in the hopes of finding another Magistrate who can clear his name. The rest of the group besides Sebastian is quick to join.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian finally agrees to travel with them, but first says good-bye to Olivia, promising to return in a year and a day. He also says good-bye to Mme. Bethany at the House of Pearls, letting her know Crask gave his word that he'll leave the House of Pearls alone… for a while at least.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric asks Dolphus where he hid his sword. Dolphus says it's by the dragon in the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party travels outside the city to the last known location of the wyvern spotted by Andris, Pyrrhus and Liriel. They arrive in time to see the wyvern leave its nest and fly off hunting.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus hops into the nest and retrieves the sword.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A cloaked figure appears next to a nearby boulder and shows the group a long hidden door. He then vanishes.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The wyvern returns. Pyrrhus attacks. Loric and Andris are quick to join. Andris is bit by the wyvern and suffers significant damage.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian investigates the door. Written in ancient Elementalist runes is the phrase, "The Wind Remembers What the Earth has Forgotten." Sebastian opens the door with a simple wind spell.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group escapes through the door into a large, abandoned Shaman Temple. On an alter in the center of the first room is a consecrated alter with several powerful relics. Sebastian swaps some of the weaker relics in his Balai for a few of the stronger ones.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The only exit features a door with a riddle about death awaiting beyond, and a puzzle lock Pyrrhus solves with his knowledge of fighting styles.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party explores the Ruined Temple. Loric triggers an arrow trap, injuring himself and Andris.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel discovers a nearly empty healing fountain. Loric and Andris heal themselves of much of their damage.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A secret stair leading down opens into a room full of reanimated skeletons armed with swords.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After a pitched battle, 30 skeletons lie deader.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Kill Count: Loric (4), Andris (5), Dolphus (6), Pyrrhus (5), Sebastian (4), Liriel (3), Rufus (3).

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A trapdoor is triggered. It leads to a pit full of water with six more armed skeletons in close quarters. Pyrrhus notices a tunnel at the feet of the skeletons, meaning the water goes somewhere else as well.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-It takes a surprising amount of effort to talk Pyrrhus out of jumping 20 feet down into a pit full of armed skeletons just so he can investigate a tunnel filled with water that might not go anywhere.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Further exploration leads to a couple of dead ends and a large room with a crevice in the floor that sounds like it's breathing.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Backtracking, the party explores a few tunnels they passed on the first time. One ends in an ornate door with a gold plated lock. Dolphus tries to pick the lock, but is shocked with electricity. Andris uses a bronze key he found in an earlier room, and though the key fits, when he turns it, the door hits him with lighting as well.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party turns to head back to find an angry cave troll blocking the mouth of the hall.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, Pyrrhus, Loric and Sebastian take on the troll. It's easy to hurt, but it regenerates limbs. Sebastian begins strangling it with his whip.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel investigates a room off the hall, finds fine silk rope hanging from the ceiling and hears some sort of chittering language from above.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Having taken down the troll, Andris sets fire to the corpse with his torch.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel follows the troll tracks back to a room the creature was using as its den. Some coin and an illegible book are found.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party realizes Dolphus is missing. They travel back to the room with the silk ropes and chittering. The ropes are gone, but the party notices a hole in the ceiling leading to another chamber. Before they can investigate, sounds of battle come from the hole. Metal on metal, screams and an explosion.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus comes flying out of the hole. Sebastian manages to catch him. Dolphus is wounded and passes out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel heals Dolphus with magic. When he comes to he tells the party that there are kobolds in the chamber above.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus starts off to kill some kobolds. Has to be convinced, again, that discretion might be in order. The party doesn't know how many there are, how well they're armed, or how we can get to them besides a hole in the rock thirty feet up.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party continues on back through the troll's hovel. Past a set of stairs is a metal door bowed outward, as if the troll was trying to beat its way out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus picks the lock. Loric walks through, trips a fire trap and is injured.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Beyond the fire trap is a second metal door. Dolphus picks the lock. Beyond is a well-appointed room, looking like a study of some sort.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A chest in the room contains some choice loot, including a druidic scroll and a Cloak of Obscurity, both of which Liriel claims.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party backtracks again, exploring another passageway that leads into a large library with several passages attached. Through one passage is a chamber with a very large refuse pile.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus hears something… through another library passage is a very large chamber with a very large amount of kobolds.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian notices a tall kobold, holding a staff and laden with pouches, standing in the back. It is a kobold shaman, a powerful one, able to command both stone and fire.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At one point, the kobold shaman opens a sinkhole in the floor, dropping Liriel and Dolphus down to the lower level, taking them out of combat for several rounds.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric attacks the Kobold shaman, doing a sizable amount of damage.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian uses some of his new, more powerful relics to boost his speed up to around 35mph. He bursts THROUGH the Kobold Shaman, popping the creature's head off like a cork. He also manages to slam into Andris. Both Andris and Sebastian are knocked out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Kill Count: Loric (4.5), Andris (2.5), Dolphus (5), Pyrrhus (12), Sebastian (2), Liriel (9).

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel finds fine filament rope, possibly some type of spider silk, attached around the hole in the floor.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel, Dolphus and Rufus continue searching the area. Pyrrhus and Loric guard the hole in the floor and Andris and Sebastian's unconscious bodies.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel comes across a hall of cells. In the first cell she finds a skeleton in thick, decrepit robes. Another cell has a book, which she takes. Pressed inside the pages of the book is a gold key. The rest of the cells contain only bits of cloth or pieces of broken pottery.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel also comes across a storage closet with the corpse of a rust monster inside. She takes both of the creatures antennae.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At the end of the hall of cells is a bloodwood door, a very strong type of wood that is rare in southern Sirrion.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After 45 minutes, Andris awakes. Sebastian is still out cold.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus gives Andris a healing potion.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel meets back up with the group. Pyrrhus and Loric carry Sebastian's body back into the library.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric explores the stacks in the library. The shelves are full of ancient Elementalist tomes.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel heals Pyrrhus of all his injuries.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, Dolphus and Liriel explore further. They find a room that has partially caved in. Dolphus triggers a trap, but manages to evade most of the damage. The three return to the library.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus joins Dolphus and Liriel. Andris stays behind in the library with Loric and Sebastian's still unconscious body.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus triggers another trap and takes the full force, getting knocked unconscious and being very badly injured. Liriel heals him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Liriel and Dolphus continue on, finding a stairwell that leads around the caved in room. A small room on the other side of the cave in features a chest. Aside from some coin and gems, there is a ornate jeweled dagger that Pyrrhus takes. He tests the edge of the blade on his thumb, which causes the blade to glow. He sheathes it and puts it in his pack.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Liriel and Dolphus make their way back to the library.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In the library, the dagger has mysteriously made its way onto Pyrrhus' belt.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Since the area beyond the cave in is the most secure and most easily defensible position, the party decides to rest there.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-During the night, Loric sneaks to Pyrrhus and tests the new blade while Pyrrhus is asleep. It doesn't do anything special.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At the end of the night, Sebastian is still unconscious. At least he'll be well rested.

Day 11 - Escape from the Shaman Temple and arrival at The Crossing
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus starts behaving more violently than usual, being gravely possessive of his blade and accusing everyone of trying to steal it from him. He lashes out in a blind rage, trying to attack either Loric or Andris. He hits the still unconscious Sebastian instead.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric and Liriel attack Pyrrhus. Liriel uses her quarterstaff to epically shatter the jeweled dagger, sending Pyrrhus into a coma.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian dreams he is in a dark mist. A booming voice warns him not to waste relics. He awakens. With a chest wound.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party shows Sebastian the Shaman Library. He finds a few books with new spells and abilities. He learns how to cast simple spells without using Relics, how to commune properly with his Patron, and a new offensive spell, Wind Shear.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus awakes, apologizes for stabbing Sebastian, who decides to let it slide since he was possessed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party continues on. Dolphus triggers another trap, falling into a water filled pit. Pyrrhus and Loric immediately jump down to save him, and all three disappear under the surface. Then the walls of the pit collapse in, filling the pit with rock.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, Liriel and Sebastian spend a LOT of time trying to dig Pyrrhus, Loric and Dolphus out. Eventually they dig down to a sealed floor plate

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Loric and Dolphus are washed down river, coming to rest in a subterranean lake.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, Liriel and Sebastian explore further, seeing no way to reach Pyrrhus, Loric and Dolphus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Loric and Dolphus explore the lake. It's roughly 20 feet by 15 feet. The water is very deep and gets noticeably hotter the further one dives. About 150 feet above them is a narrow opening in the ceiling.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris, Liriel and Sebastian come across a pit in the floor. Andris drops a torch down, it falls for a time then splashes into water, sending up a flock of bats. Liriel asks one of the passing bats if there are any people trapped down there. The bat says no.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Meanwhile, the water around Pyrrhus, Loric and Dolphus is beginning to heat.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel's bat returns, says it found people at the bottom of another hole.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel deduces that it might be the breathing chasm the party passed earlier. She leads Andris and Seastian that way.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Loric and Dolphus are, in fact, at the bottom of the breathing chasm. Unfortunately, the rope Andris is carrying is not nearly long enough to reach them.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian thinks about trying to summon wind to pull them up, but even with his more powerful relics could not possibly lift two grown men and a goblin 150 ft.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Running out of time with hot water on the rise, The Stranger appears in the tunnel. He offers a deal. If we agree to locate a very special longsword for him, he'll give us the means to get out of this jam.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Seeing no alternative, Andris, Sebastian and Liriel agree.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The Stranger gives Sebastian a vial of Wind from the Forbidden Peak, a master class relic. Sebastian uses the vial to summon enough wind to pull his friends from the pit, though the exertion of casting such a powerful spell knocks him out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The rest of the group pulls Sebastian to safety just before the geyser erupts, scalding the chamber they were in.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric takes the gold key for the gold plate door the party found earlier. He unlocks it. Beyond the door is a latticework of iron-hard vines.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel speaks to the vines, and they part enough to let the party through.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Inside is the Grand Temple. Tapestries featuring the runes of the four elements hang from the walls. An alter sits in the center of the room with a pit in front of it. Vine like tentacles begin to creep out of the pit. In the center of the tentacles is a large head resembling a fly-trap.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After extended combat with the vine beast, the party is victorious. Pyrrhus and Loric are knocked unconscious. Liriel and her flame strike abilities save the day.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Damage Count - Liriel (99 points!), Andris (47 points), Loric (44 points), Dolphus (31 points), Sebastian (15 points), Pyrrhus (13 points), Rufus (7 points).

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-"Ruby in the mouth of the dead", part of the original riddle, yields a large gemstone in the mouth of the vine beast.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Rufus finds a functional healing fountain. Andris, Loric and Pyrrhus are healed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-A large set of locked doors is the only other feature of the room. Andris tries his silver key, but the brass lock plate fries it, causing the key to melt.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric urges Liriel to use one of the rust monster antennae on the metal door. She does and the door begins to rust. Pyrrhus kicks the weakened door in easily.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Beyond the door is a long metal lined hallway that is quickly being consumed by rust. The party makes a mad dash down the hallway as it collapses around them. Liriel stumbles and is quickly scooped up and carried the rest of the way by Pyrrhus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After 70 feet, the group emerges at the base of a small cliff. Liriel talks to a nearby bird, who says the closest settlement is about an hours flight away.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party walks for three hours and reaches The Crossing.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The Crossing is a wretched hive of scum and villainy, a trading hub known for it's supply of illicit goods. Lot of mud shanty buildings.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The guard at the main gate lets the party in, but acts a little shifty. The party heads to the local bar, the only establishment open at this time of evening.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In the bar, Sebastian breaks off from the group, hits on a lovely woman. Does a little gambling and wins 55 copper.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris tells a woman he just killed a plant creature in a cave and is invited upstairs.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus overhears Andris' boast and goes upstairs to confront him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric and Liriel manage to talk Pyrrhus out of attacking Andris. Technically Pyrrhus doesn't know that Andris' story is untrue… Both he and Loric were unconscious when the beast was killed (by Sebastian, but who's keeping score?).

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Lirel and Loric get some dinner. Liriel notices that Rufus is missing and goes out to find him. She finds him in the alley chatting up a bitch. Liriel gets Rufus a bowl of stew and leaves him to his devices.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In the bar, Dolphus tries some of his dinner, remembers something, and bolts outside.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian rents a room of his own and takes Cynthia, the lovely woman he was flirting with (and a prostitute) upstairs.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric rents two rooms for the rest of the party to split and retires.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus ventures outside to find Dolphus. In the street he meets a trio of young roughs who, impressed by his gear and scars, offer him a job as security on the caravan they're traveling with. Pyrrhus declines and continues looking for Dolphus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The three roughs enter the bar. Liriel is dismayed when she notices each are wearing a necklace made of goblin ears, something Pyrrhus missed in the dark outside.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus finds Dolphus on his way back to the bar. He had acquired a large length of rope.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel catches Pyrrhus and Dolphus before they go back into the bar, and warns them of the goblin-killing roughs inside.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus wants to take them on, and has to be dissuaded from starting a fight.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Instead, Dolphus masks his appearance by tucking his ears under his hat, and puts his hood up.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Back inside the bar, Dolphus sneaks around the roughs and steals their purses.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel, Pyrrhus and Dolphus hurry upstairs before the roughs try to pay for their next round.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Upstairs, Liriel realizes Rufus is still outside. Loric agrees to go with her to fetch him. On their way outside, they pass the aftermath of a very quick but very violent bar fight. The roughs are nowhere to be seen.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Outside, Loric and Liriel find Rufus in the same alley. They attempt to bring him into the bar but are stopped by the bouncer. Liriel is put off. It's not like she's trying to bring a mangy, wild dog into a public eating establishment, she's just trying to bring her coyote familiar into a bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Both Loric and Liriel's attempts at coercing the bouncer are rebuffed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel decides to sleep outside, but it convinced otherwise by Loric. Instead, she makes sure Rufus will be all right on his own and goes back inside.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Since Andris and Sebastian have their own rooms, the rest of the party decides to use only one of the rooms Loric paid for.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus uses his newly acquired rope to booby trap the other room, in case anyone tries to rob them while they sleep.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party settles in for the night.

Day 12 - The Crossing
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After breakfast, Sebastian and Loric visit the blacksmith. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris takes a look at the local clothiers. Nowhere nearly enough tassels. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- At the blacksmith, Sebastian buys a boarding cutlass and 4 throwing daggers.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- Loric commissions a wakizashi, it will be ready in a few days time.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- Liriel goes to the butcher shop, buys a salted ham for the road and a pork steak for Rufus. That coyote eats better than the party, most times.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus and Pyrrhus go looking for the rest of the party.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus keeps an eye out for the goblin hunting roughs from the night before, but they seem to have already left town.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group meets up, sits down to lunch at a nearby pie shop.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus confronts Andris about his boastfulness, but the elf talks circles around his argument, saying he never claimed to kill the plant beast single handedly, and even if he had it was only to get laid, it doesn't change the truth of events as they happened.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Food is ordered, and Liriel secretly casts "Purify Food" on everyone's meal EXCEPT Andris', ostensibly to teach him some sort of lesson.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Oblivious, Sebastian takes a bite of Andris' dish, and finds it's delicious.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The party discusses their next course of action, when suddenly The Stranger appears at their table. He suggests we search a small village 30 miles to the north where strange events have been happening, and the port town of Dobouth, 20 miles to the northeast. In Dobouth, there is a dealer of antiquities who may have the sword in his possession.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After lunch, Sebastian and Liriel leave the city to gather relics and reagents, Pyrrhus accompanies as backup.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-After several hours of searching, Sebastian gathers a handful of common relics and, hating being outside civilization, starts off back to the city, leaving Hippie and Stabby to their maypoling or whatever.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In town, Loric sells a hand carved bird figurine to a cheap old woman for a paltry 4 copper.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-On his way back to town, Sebastian is beset by six highwaymen. He attempts to parley his way out of combat, fails, then decides to stand his ground. He is beaten, soundly, and knocked unconscious.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- After a few more hours of gathering reagents, Liriel and Pyrrhus head back to town. On their way, they come across a hastily covered clearing, possibly something left by hunters after a field dressing.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric explores the rest of The Crossing. There's not much to it, so he returns to The Badger, books another two rooms for the night, and goes back to the blacksmith to check on the progress of his blade.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-On their way back to The Crossing, Liriel and Pyrrhus come across a bear caught in a trap. Liriel speaks soothing words to the bear, while Pyrrhus edges closer and releases the trap. The bear escapes back into the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian awakes, bound to a stump on the edge of the highwaymen's camp. His Balai and whip are still on him, his cutlass and daggers have been neatly laid out on a blanket out of arms reach. He speaks to the leader, Shane Suns, who was impressed by Sebastian's fighting prowess (he lasted nearly a minute at the hands of 6 armed thugs). Shane also privately asks Sebastian to not call the Patrons against him. He lets him on his way, weapons and possessions intact, for the cost of 2 gold.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Back in town, Liriel searches fruitlessly for empty glass vials to store the healing potions she gathered reagents for. Eventually she returns to The Badger.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- At The Badger, Dolphus comes running in, hands covered in fruit juice. He tells Liriel, if anyone asks, he's been at the bar all day.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Shortly after, Andris enters the bar, dripping and covered head to toe in bits of fruit. He claims, "It was the damnedest thing. I was wooing a woman, and suddenly fresh fruit began raining from the sky."

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In the woods, Sebastian hitches a ride on a passing cart, traveling to The Crossing.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Arriving at the bar, the party comments on Sebastian's haggard, bruised and bloodied appearance. He claims he tried a shortcut through the woods back to town and wound up falling down a hill.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian suddenly realizes he hasn't had his mandolin all day. Luckily, the bartender has been looking after it for him, he left it in the bar before going up to his room last night.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- Loric and Sebastian visit a couple of clothing stores. Loric buys a new tunic, increasing his total wardrobe by 100%. Sebastian has the tear in his coat from when possessed Pyrrhus stabbed him restitched.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- On his way back, Pyrrhus sees a traveling salesman setting up his wagon outside The Badger. He buys empty vials for Liriel's healing potions, a strong type of poison, and eleven potent healing draughts.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric and Sebastian arrive back at The Badger to find Dolphus ably tending bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group unwinds over a few beers. Sebastian reminds Lirel she still owes him a bottle of red for getting Pyrrhus, Dolphus and Andris out of jail back in Silver City.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-During the evening, Sebastian hears a commotion outside. Pyrrhus follows him as he goes to investigate.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The traveling merchant who gave Sebastian a ride into town and who sold Pyrrhus his wares is being accosted and told to leave town by 8 armed guards.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-According to the bouncers at The Badger, Lord Rohan doesn't care for this man's business and ordered his men to run him out of town.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">- Still injured from the afternoon's fight, Sebastian sits back down at the urging of the bouncers. Pyrrhus insists on interposing himself.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus manages to beautifully convince the salesman to leave town peaceably. Impressed, the guards agree to let Pyrrhus spar with them in the morning, and drop a few coins into his hand for averting what probably would have led to bloodshed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian plays for the bar, performs well enough for a few tips and a bottle of whisky sent from the bartenders.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group eventually makes it to bed.

Day 13
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus serves breakfast at the bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus spars with the guards, holds his own.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian takes the group funds to buy supplies for the road.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Supplies: Lantern, Oil, 2 tents, 2 weeks rations for all, 2 gallon cook pot, 2 whetstones.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group leaves the crossing, travels 16 miles before nightfall and sets up camp. Uneventful night.

Day 14 - Dobouth
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The group reaches Dobouth around 3:00 p.m. In the nicer section of town, there's a Lucky Squirrel! Including individual rooms, The Squirrel has private cottages to rent.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel rents the Wind Cottage, a beautiful, spacious loft with a tree growing through the center.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric has a chat with Andris and Sebastian, suggesting each use their natural talents to gain some favorable publicity for the group as a whole.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian goes back into the bar to play, "The Dragon of Dargoth", a song about Pyrrhus. He plays passably, but is approached by the bar's matron who informs him he cannot play without a contract. Sebastian gains an audition with the owner to secure a contract. What he plays is a sin. I mean, really just terrible. Sleyvas bad. He returns to the bar and drinks his embarrassment away for the rest of the afternoon.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris goes to explore the seedier side of town, hoping to tell some stories that may lead to jobs for the group.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel, Pyrrhus and Loric go searching for the antiques dealer. Eventually they are directed down an alley where they have to climb a ladder through a window.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The Old Man has been trapped in his store for three days. His previous assistant opened a delivered package that exploded, collapsing the only way out is down the ladder he's unable to use. His assistant has gone out to fetch some food.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel bends the wood supports in his chamber, creating a doorway to the street.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel, Pyrrhus and Loric investigate the shop. Pyrrhus finds a white gold sword that doesn't match Arwyn's Folly's description. He expresses interest in purchasing it for himself until he finds out it's 80 gold. Instead, Pyrrhus settles on a well crafted war hammer. He promises to help repair the damaged wall and clean the rubble in exchange for a price reduction on the hammer, buying it for 4 gold.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris goes to a weapon's stall, run by an elf. He finds an excellent set of matched hand crossbows, but the price is very steep. He tells the elf he may come back for them.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus and Liriel find Dolphus to help with the wall. He draws up plans and a materials list. The three gather the necessary materials and deliver them to the antique shop, promising they'll return tomorrow to finish the job.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris finds a dive bar to spread some stories at. He kicks in the door, and flashes some silver to draw attention. Unfortunately, the attention he draws is from a big, dumb, ugly, possibly homophobic, and definitely xenophobic brawler. Andris shares a few barbs with the brawler, most of which go right over his cro-magnon head.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The brawler pushes Andris, and the fight ensues.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Both Andris and the brawler are evenly matched, the brawler being stronger but slower, Andris fighting with speed and panache.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Andris gains the upper hand by vaulting over the brawler, pantsing him, tripping him, and getting a foot on his throat when he's prone.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Not knowing when to quit, the brawler gets a couple cheap shots to Andris' groin, weakening him enough to eventually knock him out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Loric, Dolphus and Liriel meet up with Sebastian at The Squirrel. After a few drinks, Sebastian being completely inebriated at this point, the group retires.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Late that night, there is a pounding on the door. Outside, a strange elf brings in Andris' beaten and prone body, saying he found him in the street outside of a bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Incensed, Sebastian and Pyrrhus find out the name of the bar and pay it a visit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Loric goes with Sebastian and Pyrrhus to make sure things don't get too out of hand.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Liriel stays to tend Andris' wounds.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Dolphus comes down from his perch in the tree, decides he'd prefer to sleep than get in a fight.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-At the dive bar, Pyrrhus bursts through the door, demanding answers about the treatment of the elf.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The bartender claims he doesn't know anything about it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-One of the customers tries to leave, so Sebastian knocks him out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus questions the bartender again, who maintains ignorance. Pyrrhus roughly pushes him against the bar back, knocking him out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian and Pyrrhus walk around to the other side of the bar. One of the customers starts dragging the man Sebastian knocked out to the door.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus slaps the bartender awake and attempts to question him again.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The bartender insists he doesn't know about any elf, or any fight.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Sebastian punches the bartender in the kneecap, unintentionally shattering it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-The bartender passes out from shock, just as the city guards arrive.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus, Sebastian and Loric are arrested, processed and locked up.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-In jail, Sebastian attacks and knocks out a fellow inmate arrested for beating his wife.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus and Sebastian give a small, mousy looking man a hard time until he quietly but seriously promises Pyrrhus that he will cut him while he sleeps if he doesn't stop.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica">-Pyrrhus and Sebastian make friendly acquaintance with a third inmate.

Day 15
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris awakes, bruised but otherwise fine.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel and Dolphus decide to search for their missing companions. They head to the bar nearest the docks, but they aren't there. They then head to the larger jail in the city and finds all three.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The guard informs Liriel that her friends will not be released until later in the evening, after they meet with the judge.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian, within earshot of the guard, asks if Dolphus can just pick the lock on the cell.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus gives Sebastian a solid crack on the jaw for being an ass.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric interposes himself between the two, telling Pyrrhus he's not allowed to hit friends.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel travels to the antiques shop, informing The Old Man the wall will not be completed today as promised.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Later in the evening, the three meet with the judge, who frees them with the stern warning to keep their noses clean for the rest of their stay in Dobouth.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-After being let out of jail, Pyrrhus and Loric have an argument in the street. Pyrrhus took umbrage against being told whom he could and could not strike, Loric argues that companions should never be targeted.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian says he doesn't hold the punch against Pyrrhus. He was still slightly drunk and not thinking clearly. Sometimes someone needs to be hit.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Seeing the argument is going nowhere, Loric leaves, angering Pyrrhus further.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Dolphus follows Loric. Andris leaves on his own. Pyrrhus, Sebastian and Liriel are left in the street, talking.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian attempts to explain to Pyrrhus that things work differently here than in the north. Loric has lived by a code his entire life, a code which is the only thing that hasn't been stripped from him. Even if the code is wrong, it's all he has left.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The three are interrupted by a large caravan traveling down the street, decorated with the sigil of a merchant house. On board the caravan are a Ko and an Ite monk, both resembling each other.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus, Liriel and Sebastian make their way back to The Squirrel.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Inside The Squirrel, they find Andris drinking alone. He explains that while he's always been popular, he's never before had friends who would fight for his behalf.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian asks Pyrrhus the favor of speaking to Loric first, whenever he shows up. Pyrrhus agrees. he then checks the cottage to see if Loric is there. Inside he finds Dolphus playing dice with Rufus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Dolphus says Loric went to take a walk.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian returns to the bar and reminds Lirel she still owes him a bottle of red for getting Pyrrhus, Dolphus and Andris out of jail back in Silver City. Liriel pays her due.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus orders a very strong, very expensive drink.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-After an hour or so, the Ko and the Ite from the caravan enter the bar with their entourage.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus overhears the Ko insulting the bars clientele.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Seeing that vein on Pyrrhus' temple begin to throb, Sebastian reminds him we're under the eye of the law while we're in town.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Admirably, Pyrrhus finishes his drink and leaves quietly, but angry.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian tells Liriel he'll follow, to keep an eye on him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Outside the bar, Sebastian explains that Ko are as they are, and nothing will ever change their sense of entitlement. He's gotten along so far by surrounding himself with other people who hate them as much as he does.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus expresses doubt that he can be led by someone who cannot best him in combat.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian punches Pyrrhus in the face.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The two brawl in the street. The drink Pyrrhus ordered threw him off his game, causing him to slip and fall backwards.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian offers a hand to continue the fight.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus accepts it, and on his way up takes a shot with a sucker punch.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian rolls with the punch, causing Pyrrhus to fall forward onto his stomach.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian decides to end the fight by sitting on Pyrrhus' back, pinning him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Ko and a companion emerge from the bar, see Sebastian sitting on Pyrrhus, and insult the two amongst themselves.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian smiles and bears it, even managing to cadge a cigarette from the Ko.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Ko and his friend leave Sebastian and Pyrrhus.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian is enjoying his smoke from his makeshift chair when the Ite comes out of the bar. He makes sure that Pyrrhus is going to behave himself, then gets up.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The two speak to the Ite monk, who introduces himself as Romano Ascelera. His brother Kai Ascelera, is the Ko, and can be quite rude when dealing with commoners.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus asks if he might spar with Romano, as he's heard stories of the fighting prowess of the Ite monks. Romano agrees.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The fight, which draws a small crowd of spectators, lasts less than thirty seconds. Pyrrhus is K.O.ed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Romano carries Pyrrhus back to the cottage, then returns to the front of the bar where he gives Liriel and Sebastian a demonstration of Ite abilities, including some precise form-work, a leap over 20 feet straight up into the air and breathing out a jet of flame.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai, who was watching, sarcastically applauds his brother for entertaining the animals and suggests they retire. Romano thanks Liriel and Sebastian, and leaves.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Back in the cottage, Rufus licks Pyrrhus awake.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric eventually shows up, and Sebastian speaks to him outside.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian asks Loric, as a friend, to lay off Pyrrhus. His ways aren't Loric's ways and vice versa. AN accord is made that if Pyrrhus strikes another party member, undeservedly, he will donate 5 of his personal silver to the party fund and make an honest apology. If the strike is deserved, he will donate 1 silver but no apology is necessary.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus agrees to these terms, with the exception that if any party member attack Dolphus or Liriel, all holds are off and he will strike to kill.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian asks he strike to incapacitate or hobble, in case those attacking Dolphus or Liriel are not acting of their own will. Both Pyrrhus and Loric agree to this.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party retires.

Day 16
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The entire party goes to The Old Man's antique shop.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The wall is finished, the room is cleaned, and Pyrrhus purchases his war hammer.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian sells his old, destrung mandolin for 2 gold, plus an Ursurian puzzle box.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Old Man guesses Sebastian is a Vascian sailor, and says he has an old sailor's locker, a small, watertight box Vascian sailors used to protect their most valued possessions.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian is hesitant to purchase such an item, one belonging to a sailor who was drowned or killed at sea could bring ill omens. But he agrees to take a look at it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-On the lid of the box is written "Tabar Rystenov", Sebastian's grandfather.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian now greatly wishes to own it, but has nowhere near the asking price.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel offers to pay for it, but Sebastian flatly refuses, though he is gracious of the offer. He explained it belonged to his grandfather, it should be purchased by him, with his own money.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian leaves a gold as a downpayment, promising to return to purchase the item as soon as he is able.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party leaves Dobouth, travels for half a day and sets up camp. No encounters in the night.

Day 17 - The Village and the Vampire Attack
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party breaks camp, reaching the nameless Village by mid-morning.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Village is small, a dozen homes, a barn, a large grain silo, and a large, windowless common hall.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party passes farmers in the field, but no one greets them. Inside the town are some children playing by a pond, but no one else. The common hall is empty and dark.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel knocks on a few doors to no avail, spies a guardian watching the children play.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party approaches the guardian until Lirel notices she's armed with a crossbow.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel and the guardian speak at a comfortable distance. The party learns that the Elders are working in the fields, but will be returning for the midday meal soon. The party waits at the front of the Fellowship Hall.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Eventually the villagers return from the field. The town leader offer hospitality for the night.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel and Sebastian spend the afternoon gathering herbs for the dinner. Andris and Pyrrhus chop wood. Dolphus and Rufus entertain the children. Loric whittles utensils for the party.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-At the evening meal, the party notices there are very few young men seated at the table, though plenty of elders, women and children. It is also noticed there are many empty places along the bench.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-After dinner, the town leader takes the group aside, explaining the situation. A few weeks ago one of the villagers was caught stealing. The Village rules are simple, steal from one and you steal from all. He was banished from The Village and he disappeared into the surrounding wood. Several nights later he came back, but "different". He only appeared at night. He was very strong, and very, very fast. He attacked villagers, taking some of them into the woods. Other times he was seen drinking the blood from their throats. Worst of all, some of those he took into the woods came back like him. Their lack of youths comes from the men they lost attempting to guard against these creatures. As of now, they have no protectors and no weapons. The only villager who owned a sword was the one who was banished, and a traveling mercenary was also taken by the creatures.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus explains he has heard folklore in the north of creatures called vampires, which match the descriptions given by the town leader. He believes they are vulnerable to fire.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-A plan is made to occupy an abandoned home for the night. All of the homes in the town are now abandoned, as all of the villagers sleep in the Fellowship Hall for protection. The party will draw the vampires into the home, escape and Liriel will call down fire, hopefully killing the creatures quickly. Dolphus and Rufus will stay in the Fellowship Hall as a last line of defense in case the creatures attack there.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris, Loric, Liriel, Pyrrhus and Sebastian take up in a home near the line of the woods. Shortly after sundown they hear a terrible screeching from the woods, and hear something crawling on the roof.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Suddenly there is a frantic pounding on the door. A young woman, claiming to be a traveler, begs for sanctuary.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus opens the door and the woman bursts in. She says there are creatures that tried to attack her, and that she tried several other doors but no one answered.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel leads her into the house, subtly checking for a pulse as she does do. The woman has one.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Soon there is another knock, a soft voice asks to be let in, or for the party to come out to talk.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus invites the voice in and opens the door.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Four vampires burst into the home, one through the door, two through the windows, and one through the thatched roof.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-During the battle, the young woman is swiftly decapitated. Loric kills two vampires with a single swipe. Andris beheads one and beheads and dismembers another who clawed his face. Sebastian accidentally kills one who jumps onto his cutlass. Pyrrhus inflicts a large amount of damage, but is knocked out before killing it, and Liriel injures one with fire, but doesn't finish it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Another vampire, this one more human looking and with glowing red eyes, joins the fray.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric, Andris and Sebastian prepare to attack, but another screech, louder than the one before, draws the attention of all remaining vampires.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The red eyed vampire promises, "This isn't over", and flies up through the roof.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The other vampires flee off into the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party puts out the fire started by Liriel's spell and burns the vampire corpses in a pyre outside.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric notices a severed vampire finger and puts it in his pocket.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party moves to another house, Sebastian lays down a circle of protection and 4 watches are set to see through the night.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-During Andris' watch, something begins silently choking Loric.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-After several seconds, Andris notices something is wrong with Loric.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel wakes and sees a hand has burst through the floor and has a grip on Loric's throat.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris attempts to pry the fingers off, but they are too strong.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian and Pyrrhus wake. Pyrrhus attempts to help Andris with the fingers, but fails.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel warps the wood of the floor, causing damage to the wrist.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian hands Loric Greytooth.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Another hand burst through the floor, clawing at Loric's chest.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus lops the new hand off at the wrist. Starts sawing at the choking hand.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel warps the wood of the floor into downward angled splinters. This kills the vampire beneath darn good.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party pries up the floorboards and discovers a decayed vampire corpse, seemingly buried and sealed. There is no evidence of tunneling. The floorboards in this area are newer.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The vampire is wearing a locket.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus gives Loric one of his healing draughts, Loric gains 2d6 HP back.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris inspects the locket. It is simple wood with some carvings. Inside are some small, pressed and dried berries.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party waits for dawn.

Day 18 - Investigating the Vampire threat
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The town leader claims that the locket belonged to the daughter of one of the villagers. She disappeared several days ago, and her father went searching for her in the woods. He hasn't been heard from since.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus, Loric, Andris and Sebastian clear houses of vampires. A total of 4 houses have vampires under new floorboards.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The bodies burn immediately when exposed to sunlight. Decapitations are also effective. Stabbing in the heart yields no noticeable effect, nor does fire.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel gets her full eight, and the party splits to investigate the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Team Awesome: Loric, Andris, Sebastian

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Team Herpes: Pyrrhus, Liriel and Rufus, Dolphus

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Team Herpes finds a cave emanating the stench of the dead.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Team Awesome finds nothing, but makes the woods handsomer just by being in them.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party regroups, and investigates the cave. Inside is a large group of undead, sleeping on the floor.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party knew that stabbing a vampire in the heart with a blade is ineffective. Stabbing one in the heart with a piece of wood however… very effective.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party makes quick work of the undead.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-From the back of the cave, a voice says, "You killed the children…". The original villager stumbles forward from the back of the cave. "This isn't over." he warns.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric asks where The Master is.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The vampire promises The Master will come for us, then lunges at Loric.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric, aka Captain Badass, M.D., takes the creature's head off midair.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-In the back of the cave the party finds a small cache of loot. Lots of empty coin purses, but no coins and a collection of rusted blades.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The group gathers the blades to give to the villagers so they might better protect themselves.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel speaks to the nearby wildlife about the movements of The Master. A rather retarded sparrow has nothing of value to add, but a polite squirrel explains that The Master "comes and goes".

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">- Party splits again to search the surrounding area. No luck. Returns to Village, spends night at the Fellowship Hall. No further encounters.

Day 19 - Setting a trap for The Master
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party heads west, searching for any sign of The Master to no avail.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Decision is made to set a trap in the cave… The Master is bound to return eventually, to collect his tithe.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel and Sebastian will join their magical abilities into a focus that will trigger a stored spell.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The cave is filled with sawdust to act as fuel.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian uses the book found in the ruined shaman temple to commune with his Patron, who now takes on the form of the original bosun from The Silver Courser.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Patron agrees to lend Sebastian aid in crafting this focus, for a price. When Sebastian purchases his grandfather's locker, the gems inside must be offered freely to the Patron.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Over the course of the day, the foci are made and the preparations are set.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The foci, triggered when the circle of protection around them is broken, will explode outward with a modified fireball spell. Simultaneously the wind will be pulled into the cave, fueling the fire and spreading it to the sawdust, creating a swirling vortex of fire. In addition, sharpened wooden shrapnel will also whirl around the chamber, effectively killing any vampire inside. In theory. The other theory is that since anything breaking the circle of protection will trigger the foci, a squirrel or a bear could accidentally have a really bad day.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Preparations are completed shortly before sundown.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party decides to stay nearby the cave. Dolphus helps hide everyone through a liberal application of mud and leaves.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-A few hours pass, when suddenly a rocking explosion comes from inside the nearby hill.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party rushes to the cave entrance to see two dying vampires stumble out.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-From atop the hill, a voice says, "You killed the children… good for you."

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian asks, "Can we have your sword?", causing The Master to glare at him, worming into his brain and turning him against his companion.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus rushes the hill, followed closely by Loric and Andris.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel singes The Master with a flame strike.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian attacks Andris with a wind spell, then turns on Liriel.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric, Andris and Pyrrhus hack away at The Master, inflicting minimal damage.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Within a span of seconds, The Master knocks out Loric, Andris and Pyrrhus, nearly killing him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel stops fighting and offers The Master the party's money. Dolphus offers both his and Sebastian's purse. The Master accepts this tithe, leaving the party broke, but breathing.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Master commands Liriel, Sebastian and Dolphus to turn around. They do, and when they turn back around The Master has vanished.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel heals Pyrrhus with magic, bringing him back to full health.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric and Andris each get one of Pyrrhus' healing draughts, regaining 3d4 HP.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Once everyone is back on their feet, the party begins limping back to the Village.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Suddenly, Rufus comes bounding through the woods, telling Liriel that there's been an attack. Also, there's something large moving towards us in the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel decides this would be the perfect time to just turn into a hawk and fly away,something she has never done before, nor mentioned it was even a possibility.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian, startled, throws a stick at Hawkiel, and gets clawed on the head for his efforts.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Everyone else double-times back to the Village, which is on fire and massacred.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-At the doors of the Fellowship Hall, the town leader lays dying, badly beaten and burned. He tells Liriel it was The Green-Eyed Man. He attacked swiftly, killing the children first.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric gives the man mercy, cutting off his head.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The rest of the dying in the Village are gently but swiftly helped on by Andris, Pyrrhus and Sebastian.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The figures in the woods are drawing closer. Liriel, Dolphus and Rufus take up an ambush position. Pyrrhus, Andris and Sebastian begin honoring the dead. Loric moves up to meet the visitors from the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai, Romano, and the rest of the Crimson Spiders caravan emerges from the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai questions the party, demanding to know if they were responsible for this devastation.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian recounts the story, leaving out the bit about vampires, instead claiming that Andris and Loric are injured from a run in with bandits in the woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Romano steps forward to use his Ite abilities and test the truth of the account. Sebastian tells him the whole truth, regardless of how crazy it sounds. Romano claims that Sebastian is telling the truth, or at the very least what he honestly believes is the truth.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai sends for their mage, Tristus, who casts a spell that shows a ghostly replaying of the events of the attack, proving Sebastian's version of events. He then commands the Crimson Spiders to keep moving, in order to hunt down The Master.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party asks to join, but Kai flatly refuses, claiming they'd only be a hindrance… unless they can prove themselves worthy through combat.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian and Pyrrhus take up the challenge, a two on one fight against Kai to first blood.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai shrugs off nearly every attack Pyrrhus and Sebastian can throw at him, and finally manages to knock Pyrrhus out. He nearly manages to incapacitate Sebastian, but an amazing fortitude check keeps him on his feet. Sebastian lashes out, nicking Kai's arm and successfully ending the fight as victor. Scott B. earns the Epic Chip.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Honorably, Kai keeps his word and allows the party to accompany the Crimson Spiders down the road.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel, Rufus and Dolphus emerge from their ambush position, and the caravan leaves immediately.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Eventually the caravan stops to make camp. Loric gets into a verbal sparring match with a Ko-Sai who challenges his honor. The two agree to settle it with a duel to the death in the morning.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris starts telling a story of how Loric bravely led the way into a ruined Shaman temple until Kai tells him to shut up and go to sleep.

Day 20 - Battle with the Master
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-In the morning, before camp breaks, Loric has his duel. Both combatants are evenly matched, and Loric takes significant damage to his left arm before successfully decapitating the braggart Ko-Sai.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai, showing mild amazement, says "Samuel always was an ass", and hands Loric a bag of coin, Samuel's savings.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-During the day, the party shares with Romano and Kai what they've learned about vampires and The Master. Tristus mentions how fire may have little to no effect on The Master, according to the vision he held his arm in the flame as he was burning the town leader.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Eventually, the caravan reaches the ruins of a small town. On a hilltop on the outskirts of the town is an immense mausoleum.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Crimson Spiders surround the mausoleum. Sebastian, Dolphus and a Ko-Sai clamber to the top to investigate another way in. Nothing is found.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Afterwards, on the ground, Sebastian and Pyrrhus are given polished shields to direct the sunlight into the mausoleum as a weapon.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Rufus, Dolphus, Liriel, Romano and the majority of the Ko-Sai will remain outside, in case The Master gets loose.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Mausoleum is opened. Inside are 5 coffins. Three of the coffins contain nothing of value, the fourth contains a cache of coins and the fifth reveals a hidden stairway. Kai, Pyrrhus, Loric, Andris and Sebastian venture down the stairs into a small, empty room where The Master is waiting.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric attacks first, getting slammed in the head and knocked unconscious.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kai, Pyrrhus, and Andris move in. Andris uses Opportunist to incredible effect, at one point scoring a critical against The Master for 34 points of damage.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian attempts to trip The Master with his whip, but is not strong enough to overcome him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Between the three swordsmen, they effectively wear The Master down, until eventually Pyrrhus takes his head clean off with his Gladius, ending his ghastly reign.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Near The Master's simple bedroll, Kai notices an out of place stone. Underneath is a ledger, marking incoming and outgoing finances… and a sword.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-According to the ledger, the last location of this sword was Kormaine, a large town to the east.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-It is quickly discovered that the cache of coins in the coffin is magically trapped. Tristus is able to unweave the spell.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Share comes to 12g, 7s, 2 garnets (10g, 6s, 2 garnets after party funds deducted)

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party decides to travel to Dobouth to take care of some unfinished business. The caravan is heading to Dobouth as well, so the party will remain with them.

Days 21-23 - Traveling to Dobouth
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus wishes to train with Romano on the journey back. Unfortunately, he is unable to persuade Romano to do so.

Day 24 - Dobouth
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The weather is beginning to get colder.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian visits The Old Man and purchases his grandfather's lockbox. Inside are two gold coins ("for the ferryman"), a black bone button, a lock of blonde hair, seven gemstones, shipping manifests from two trade vessels, a deed to an account from a notable bank in Gold City, a wax sealer bearing "R", and 5 1d6 throwing daggers. As promised, Sebastian offers the gemstones to his Patron.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris purchases a small hand crossbow and extra string, but failed to buy any bolts. He also insulted the shopkeeper.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric bought a journal.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-At The Lucky Squirrel, the party rents The House of Stele, an iron-clad cottage partially made of hammered swords. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus makes one last attempt at convincing Romano to accept him as a student. He succeeds, somewhat, when Romano tells him he must perform three selfless acts of wisdom before he can learn the Way of the Ite.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris, Sebasitan and Dolphus go to bed. Loric takes a walk.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Dolphus suffers from some sort of nightmare.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris checks on Dolphus, who seems to be okay. Andris goes to bed, but is awoken when Sebastian begins strangling him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Rufus bites Sebastian on the leg, waking him up.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris gets Liriel from the bar to help him watch Sebastian. The three realize Dolphus is missing.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-On his walk, Loric is stabbed in the back. He turns to face his attacker, Dolphus, and is knocked unconscious within a minute.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Romano comes across Dolphus and Loric in the street, and brings both back to the bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian communes with his Patron, discovering that The Master left a piece of his influence within Sebastian's mind. Eventually the influence would grow until Sebastian became a thrall. The Patron successfully removes the influence from Sebastian's mind.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Tristus examines Dolphus, says while he cannot help to remove it, he can halt its progress for a time. He crafts a small, magical hourglass. Dolphus will wear the glass around his neck, and when the sands run out, his mind will belong to The Master. Tristus suggests a witch living in The Fens to the south may be able to remove the influence.

Day 25 - Traveling South
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party prepares to leave Dobouth at first light. They attempt to sign on with a caravan traveling south as guards, but Sebastian nearly gets into a fight with the guards already hired.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-They sign on with another caravan as travelers, not guards. Travel south to The Crossing.

Days 26-28
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The group passes through The Crossing. Travels south for three days.

Day 29 - The Fens
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party reaches the witch in The Fens, just as Dolphus is beginning to turn.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The witch says she can help, for a price. The local lord of The Crossing, Lord Rohan, has a book called The Tome of Alyssa the witch requires as payment. The party has two months to obtain the book and deliver it to her, or Dolphus becomes her property.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party leaves Dolphus in her care, setting north immediately.

Days 30-32 - Traveling North
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The temperature, especially at night, is beginning to drop dramatically. Autumn winds are picking up.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">- During their journey, the party comes across a small campsite. It's only inhabitant is a young hunter named Arthur. He explains he came from a small village to the west that was wiped out by a plague. He's alone, and somewhat inexperienced at road life, so the party offers to travel with him for as long as he'd like.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Three hours from The Crossing, the group sets up camp. Sebastian and Andris would prefer to continue on and stay in town, but are out-voted.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel communes with some nearby bears who are content with allowing us to camp in this area for now.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Being surrounded by bears doesn't sit well with the group, who decides to continue on to The Crossing. The bears follow at a distance for a mile or so before leaving us.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The gate of The Crossing is closed and barred. The stationed guard informs The Party that he'll be able to let them into town in the morning. Until then, there is a small area protected from the wind they're welcome to take shelter in. In the morning they'll be checked for the plague.

Day 33 - The Plague in The Crossing
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The gates of The Crossing are unbarred, and the party is checked for the plague under the eye of several guards with crossbows. Pyrrhus, Dolphus, Liriel, Loric, Rufus, and Arthur all get a clean bill of health. Sebastian and Andris are quarantined in a nearby building, full of other infected.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Nearly immediately Andris begins helping care for the sick, easing their suffering.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian separates himself from the general populous. Whatever these people have looks terrible, and he's sure that he doesn't have it yet, and is intent on not catching it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus and Loric take a walk past Lord Rohan's manor, in an attempt to case the joint, but come away with no new information.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel sees The Stranger, who wonders where the hell is sword is. Liriel explains that Andris and Sebastian have been quarantined, and other events have side-tracked them from tracking the sword down yet. She asks if he knows anything about the plague.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Stranger explains that the plague started in Westwatch, to the north, and that it is highly lethal. He then goes to visit Sebastian and Andris.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-In the quarantine building, The Stranger does confirm that both Andris and Sebastian are infected.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The Stranger then visits Pyrrhus and Loric, explaining that with an onyx from an Earth shrine, supplemented with Sebastian's abilities, he may be able to boost his own power to cure both Sebastian and Andris.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus asks what we can call him, and The Stranger replies Kalyn.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus then goes to Lord Rohan's house to see about purchasing The Tome of Alyssa. He manages to convince Rohan that he would be able to cure this plague on his people with the tome, and buys the book outright for 25 gold.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel buys rooms for the party, sans Sebastian and Andris, at The Badger, talking the owner into letting Rufus stay inside, since they're desperate for commerce.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel, Pyrrhus and Loric agree to leave Sebastian and Andris in the quarantine while they go to get the onyx.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The nearest Earth shaman shrine is about a days walk to the east.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel takes hawk form and flies there in a fraction of the time.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Inside the shrine, a shaman keeper meets her, and takes her to the alter. He agrees to let her have the onyx for a price…and the price is her.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel balks at the proposition, claiming she's not going to have sex with him just for a piece of stone, no matter how badly she needs it.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The shaman never said anything about sex. He explains he's the only keeper, he gets lonely, and a night of pleasant conversation and maybe a game or two of Go are all he seeks.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Shamed, Liriel agrees to the price.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">- Loric, Pyrrhus and Arthur continue on until around 1:00 before stopping to set up camp.

Day 34 - Leaving The Crossing
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-In the quarantine building, both Sebastian and Loric are beginning to show symptoms of the Greyscale plague, but in much different ways.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">- Sebastian notices a small, grey, thick patch of rough skin slowly spreading on the back of his left hand.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris complains of a persistent backache. When Sebastian checks for him, most of his back is covered in the same type of skin.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Before she leaves with the onyx, the keeper asks that she pay homage at another Earth shrine sometime in the future. She agrees, and flies off, meeting up with Loric, Pyrrhus and Arthur at their camp.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">- Loric, Pyrrhus, Liriel and Arthur travel back to The Crossing, and get Sebastian and Andris released from the quarantine building under the explicit agreement that they vacate town immediately.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party travels south for a few miles, with Andris condition worsening almost by the hour.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Eventually, several miles outside of town, the party builds a fire. Sebastian prepares the onyx with some help from his Patron, and Kalyn is summoned.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The stone is placed in the embers of the fire. As the heat caused the stone to crack, Kalyn infused it with his own power, breaking it into pieces. He explained that the fragments of the stone must be placed inside a nearby spring, and that the water issued from that spring will not only heal Sebastian and Andris, but also push the infection back from the land.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party walks to the spring. By the time they reach it, Andris' Greyscale has covered nearly half of his body, almost crippling him.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-At the spring, the party encounters a very powerful guardian of the forest. She eventually allows the party to drink from the spring, after the stones have been added, to heal themselves. Sebastian and Andris feel the infection leave their bodies, though the Greyscale remains.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-During the encounter, one of the guardian's bear familiars tells her (and Liriel understands) that he recognizes Pyrrhus as a human who helped free him from a trap weeks ago.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The guardian grants clemency to the party, under strict orders to refrain from hunting or killing any animals on their journey through her woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The group continues south to meet the witch.

Days 35-60 - The Ice Storm in the Southern Woods
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-During the travel south, the weather worsens considerably. A massive blizzard forces the party to seek shelter in a nearby cave. They are unable to proceed for three weeks. A few successful ventures outside to collect berries and firewood keep them from starving or freezing. After a brief ice storm, Pyrrhus accidentally shatters Arthur's cloak, which was hung over the entrance to the cave and frozen solid in the night.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Eventually, there is enough of a lull for Andris, Pyrrhus, Loric and Sebastian to attempt to collect more firewood.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel stays in the cave, crafting snowshoes.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian and Pyrrhus get separated from the group and lost. As the storm begins to pick up, Pyrrhus asks Kalyn for aid. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Kalyn appears, gives food, wood and a new cloak for Arthur and basically says to stop dicking around.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus asks Kalyn to stop the storm, to which Kalyn responds wind and weather aren't really his area of expertise. He also says that the witch, when the party reaches her, has information that is worth paying for.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric and Andris find Sebastian and Pyrrhus just before Kalyn vanishes. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric is justifiably pissed that the party is now further indebted to Kalyn.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian asks his Patron for aid with the storm. His Patron says he cannot stop the storm, but he can hold it off for a while. He also says the storm and the Greyscale plague are related, but will not elaborate further.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Finally facing reasonable weather, the party heads further into the deep woods.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel takes hawk form, scouting ahead. She is attacked by a scorpion hawk, though she manages to evade it. She lands, and on her way back to meet up with the party, comes across a wagon, half submerged in a frozen pond. Upon meeting up with the group, she shares her information.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-There is an argument among the group on how best to investigate the wagon.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Eventually an accord is reached. Inside the wagon is a corpse in the clothing of a regional tax collector. The party searches the rest of the wagon, coming ahead with 8 silver, 53 gold, and 300 copper. Also inside the wagon are various receipts and a boxed set of thieves tools.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel argues the money should be returned to the governing body who sent for it, since our keeping it would only cause the government to send out more tax collectors, deaf to the fact that their subjects already paid.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Closer examination of the receipts, however, show that the wagon has been sitting in the deep woods for nearly three years, meaning the government probably isn't still waiting on it. Also, the thieves tools indicate that perhaps this wasn't actually a government office, but someone masquerading as such.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party loots the wagon, and continues on.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Several miles later, they come across a dryad, who invites the party to spend the night in her tree, for a price. She asks that Sebastian and Andris "entertain" her. Carnally. With their penises.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus, Liriel and Arthur go to gather food and supplies from the woods. <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian and Andris are literally almost sexed to death. Still, cross that off the life's list of things to do.

Day 61 - Return to The Fens
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party finally arrives at the witches house.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-After receiving the Tome of Alyssa, and returning Dolphus to his companions, the witch offered her hospitality for the night, as well as some information… for a price.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Having foreknowledge of this offer from Kalyn, the party is willing to pay.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-For the first piece of information, the group gave every last copper, including the 300 taken from the frozen wagon. The witch tells the party that the Greyscale is being caused by an outside influence, and we must travel west to find the cause.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The witch then offered a second piece of information, at a higher price. Each of the party would have to freely give up something.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Andris allowed the witch to read his private journal, something no one besides he has read.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Arthur gave up his brother's bow, his only weapon.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Dolphus gave away all of his gold.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric gave all of his silver, and a few hand carved bird figurines.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel gave her Cloak of Obscurity, gained from the ruined shaman temple.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">- Pyrrhus gave his shoulder guard, inscribed with his kill tallies, and the memory of leaving the arena.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian gave the last of the matched set of daggers taken from Crask's men in Silver City.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The second piece of information the witch gives is that the sword we seek, Arwyn's Folly, was crafted by the Goddess of Magic, Arwyn. It has the ability to sever a god from their power, making them mortal. It was Kalyn who used this sword on Arwyn, killing her and accepting her mantle of godhood to become the God of Murder and Lies.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-There is a debate among the party as to what to do with this information. It is decided that we will still seek the sword. If we weren't supposed to gain this information, then perhaps Kalyn will tell us to stop seeking the sword, relieving us from his debt. If we are supposed to know this information, or if it doesn't matter one way or the other, then nothing has changed. Lastly, it is agreed that no one in the party will use the sword against Kalyn unless it is a unanimous group decision.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-After talking long into the night, the party eventually goes to bed.

Day 62
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party wakes up to breakfast.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric questions the witch further about Arywn's Folly. All the witch can say is, "Only a righteous man may use it."

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party thanks the witch for her hospitality, and starts north towards the crossing, then to along the road to Kormaine.

Days 63-64 - Traveling North
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-No encounters.

Day 65 - Return to The Crossing
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party reaches the crossing, finding it destroyed. The buildings have been razed and burned to ashes. Corpses litter the ground, some impaled on spears.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-On closer inspection, the spears are bloodwood, a very expensive and very rare wood. The spear heads are steel, veined with some sort of red deposit, as if another metal was carefully folded into each spearpoint.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus and Loric investigate Lord Rohan's home, which has also been destroyed.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Liriel and Andris search the trail leading into the town. They guess that anywhere between 30 and 50 men invaded the town, coming in from the north and leaving by the same way.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Loric also checks the blacksmith shop. Being stone, some of it is still standing but charred. The anvil has been overturned, the forge knocked in.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Sebastian and Arthur attempt to check The Badger for any foodstuffs left in the cellar, but the entire structure is still smoldering and far too dangerous to go in.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party meets in the clearing in front of the bar.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Hearing something, Pyrrhus and Loric take off in the direction of the main gate. The rest of the party follows.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-At the gate is a traveling trader. The party buys a month's worth of road rations from him. Pyrrhus buys a hunting horn.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-Pyrrhus asks if he has any weapons for sale. Particularly any swords.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The trader pulls a very nice case from his wares, and unlatches it, revealing Arwyn's Folly.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The asking price is steep, 100 gold, but Pyrrhus trades his war hammer towards it and manages to haggle down to 43 gold. The cost pretty much cleans the party out, save for a few silver here and there… and 2 gold Andris forgot he had in his journal.

<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #333233">-The party and the trader part ways. The party decides to head to Kormaine, the trader is heading to Silver City.